![]() I had to contend with the Felyne running up to a character and suicide boming with a redeemer instead cause midway I got too lazy to fix the anim frames Overall, while I was able to bring/import the model into UT2004, but making it behave like a real Felyne is hard as hell(well not hard, you just have to be patient/versed in coding the stuff) However rigging the animations to work is a long process because of the way the animations are made the walking animations for some reason bring the mesh forward as compared to the standard walking anim for UT2004 where the mesh walks 'in place'. Recently I managed to import into Ut2004 the Felyne from Monster Hunter Freedom 2 and managed to set it as a monster. And I'm not just talking about the animations. The trick is not really to bring the creature/monster into the game, but rather the code/attack it does. ![]() 3ds max), exporting it into UT2004(the Actor X plugin) and you have your monster/creature Usually it involves importing it into a 3d program(e.g. ![]() As I said before, it should be possible to bring mosters from games to UT2004 ![]()
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